Opengl only use es 2.0 calls

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In my experience, backwards compatible APIs and languages are what makes development a pain going forward. JWZ is a very smart guy and I respect his opinion, but he is coming from a narrow viewpoint and not considering the wider implications. The point is to prune back the API for small devices - NOT - to make make migration of legacy code simple.įor sure it would be nice if it came with a client side library to emulate OpenGL to assist in migration where people dont care about foot print size or perf.

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